My Work

 

My work is the culmination of a lifelong curiosity, an experimental multimedia art background, and a desire to create in a way that transcends boundaries. I have worked in many different areas, from children's book illustration to video games. I was an animator, concept artist, and environment designer on the award-winning student game One Hand Clapping, have been animating and making short films for nearly two decades, and use my experience and passion in a variety of artistic areas to enrich my artistic process. I am all about stories, the way different media intersect, and coming at things from fresh, unconventional angles. From top to bottom, you can find my animation reel, a summary gallery of illustrations, and a portfolio of different projects I've worked on that you can explore. Click on any image to view it up close.

 

My 2022 animation reel.

 

“The Sirene”; digital illustration featuring a relentless, indulgent, universe-devouring gremlin character

“Sensual Brain III: Central Nervous System”; digital illustration from the Sensual Brain series, inspired by the spinal cord and the unique abilities and dysfunction that happen within it

Digital background for “Fruits of Deviation”

Costume design for a character named Boukhalfa

Costume design for a character named Ingris

Concept art/styleframe for “COALESCE”/”Your Own Little World”; to learn more about this project, click HERE.

“Inner Turmoil / Painguishing”; mixed-media sequential illustration

“Timeless Place”; sequential concept art for “Your Own Little World”

Fanart of Anthy Himemiya from Revolutionary Girl Utena

“Martini Lady”; painterly minimalist digital illustration

“Void Floaters”; mixed-media creature concept art

Digital background/layout for a 4-person collaborative film made for a USC class

“Fire Ghosts”; musical storyboards

“Climbing Rocks in Colorado I: From Whence We Came”; mixed-media illustration

"Occupied Abyssally"; mixed-media illustration

Key art concept/test for One Hand Clapping

“Torrential Waterspout”; mixed-media illustration

“Endoplasmic Reticulum”, “Skulli”, “The Manager”; Loose digital sketches

“The Maternal Pond”; mixed-media surreal plein air illustration, interpretation of my mother’s backyard pond

“Myelin Hypertrophy”; mixed-media illustration

Game environment mock-ups with narrative annotations; made for the acclaimed student demo of One Hand Clapping; to learn more about my work on this game, click HERE.

Mixed media observational portrait; paper sketch, digital coloring. To see more work like this, click HERE.

Environment concept art for “The Tether”

“Flormingo I: Hybrids”; mixed-media illustration

"Hyperglandular Fluid Leakage"; mixed media illustration

“Sensual Brain II: The Body as an Amorphous Projection”; digital illustration

“Benali”; digital portrait

“Childparent”; digital character illustration

UI/UX for “Hacker”, an earlier iteration of Domain, a location-based mobile game created by a team of students. To learn more, click HERE.

“Ego Birth”; sequential concept art for the One Hand Clapping demo

Storyboard styleframe panel from “Fire Ghosts”; to see more storyboarding work, click HERE.

“Unbalanced Umbilical Exchange”; digital illustration

Storyboards/color design for a commissioned project

Concept art/styleframe for “Your Own Little World”

“Rose Child”

“Demonhood”

Dr. Kankkur Espik and their 11 lab-grown alien children.

Still from an unused “COALESCE” shot


My Projects

Here, you can browse my work from various illustration, animation, and video game projects, including concept art, animations, storyboards, ideation/creative process/brainstorms,and illustration series. Click on each one to view a gallery with my work and more information about the process of creating it and working on it.