UI/UX for “Hacker”, an earlier iteration of Domain, a location-based mobile game created by a team of students at the University of Southern California.
This project was my first foray into UI/UX on a group project where I learned a lot about the way graphic design intersects with interactive design when it comes to mobile games. I primarily used Adobe Illustrator to create these mockups, and worked alongside good friend and fellow team member Spencer Divis as well as another member of the team who worked more specifically on UX. The original concept for Hacker was a social stealth/faction conflict game in the vein of Mafia, Ingress, or Among Us with opposing teams, hidden identities, and location-based tasks on a procedurally generated map based on real surroundings, set in a future where some people live completely in a beautiful AR world that covers up the unpleasant truths of ecological collapse and post-apocalyptic woes, and one faction fights to preserve the illusion while another wants to show people the truth. This was an intriguing concept but the game moved in another direction after playtests showed it wasn’t as fun and user-friendly to play as hoped. In addition to being on the UI/UX team, I was a writer and concept artist and worked closely with game director Catherine Chen.